Auxientia Snapshots

May 29, 2023
3 mins read
Documenting a steampunk live action role-playing game using small flash

Last week, I weighed the pros and cons of the phone camera vs. the digital SLR while traveling. I also showed off a few photographs from Ireland, some of which will hopefully make their way into future Distant Era work. 

What I didn’t mention was that the day we went to Ireland, I woke up at 7 a.m. in Plano, IL, to do some portrait sessions at a live action steampunk fantasy role-playing event called Auxientia, where I’d been taking pictures since the previous Thursday. As soon as the event ended, we drove back to Chicago, unpacked, repacked for Ireland, took a Lyft to O’Hare, flew seven-something sleepless hours, landed, got a rental car, and learned to drive on the other side of the road during the two-hour drive to southeastern Ireland.

Auxientia

The fantastical Mutu Valley of the past few days seemed long ago and far away. There, passenger airships and wild wyverns patrolled the skies, navigating between rocky spires where the crumbling cities of the ancient empire peeked through; where the five factions of one old city on the banks of an inland sea still contend with threats from without and within, and the challenges of a changing time. 

I posted some portraits and information on Auxientia last year, but for those new to the Traveller, here’s the gist: I co-created this game with Nathan Pease and Hilary Dirks Norton in 2019. Most of my work went into the groundwork—the early years of building and defining the experience and its website. These days, Nathan and Hilary direct and produce the event, and a handful of great writers make it happen. I don’t have the time I once had to work on games. So I help out, keep the site running, and help oversee the production, and of course I photograph.

Nathan Pease and Hilary Dirks Norton.

Documenting Night One with Handheld Flash

This year, along with offering the fine art portraiture style I do with backgrounds and studio lights, I tried some documentary-style photography, something like what I used to do for live action role-playing games in the pre-pandemic era, but this time with flash. 

My friend (photographer) Greg Inda and I had recently photographed the Lookingglass Theatre unGALA, in downtown Chicago. During that event, when appropriate we used our camera-mounted flashes to bounce light off ceilings and walls in order to broadly illuminate our subjects and the scene. We used color temperature orange gels on our flashes to match the tungsten lights of the event. It worked wonderfully.

After the Lookingglass unGALA, I remembered an event where I’d put my flash on a light stand, which I’d held in one hand, with the camera in the other, and rather than place the light to illuminate the scene, I used the light the way I’d use it in studio, moving it around to create shadow patterns. I forgot about this during the pandemic and wanted to try it again. I thought the opening night of the live action role-playing game would be the best time to do this, when all the players were meeting, introducing themselves, and immersing in the politics and intrigue of the world.

Creating Drama with Shadow

Here are a couple images to illustrate the effect of moving the light. On the left, I’ve held the light high and to the left, causing the shadow from Barry’s nose to connect with the shadow on his cheek and creating a triangle of light beneath his eye—a classic Rembrandt pattern. On the right, I’m holding the light directly above Deana’s head, creating deep shadows that emphasize her cheekbones. This is a little different from how I usually photograph events, but it’s exactly the same way I shoot in studio. Neither way is “better.” The best way to photograph is whatever the job is. Since these particular images were at my own discretion, I had only to please myself, and I felt like experimenting.

Black-and-White and Red All Over

Bowler hat on my head, I floated through the room as a reporter for The Auxientia Observer. (Unfortunately, I didn’t pack a costume this time.) I positioned the flash where I wanted it, in order to get these “paparazzi pics” for the newspaper. After applying some film stylings to them in editing, I distributed the images to the players as soon as I returned from Ireland.

I chose not to correct my flash for the room’s tungsten lights, preferring to separate the subjects from their warm background with a pale wash of flash, but I don’t know that it mattered, as the light was very specific, and thus subtle; because the light’s not washing over the whole scene, the subjects’ skin still retains the warmth from the tungsten lights surrounding them, and the flash simply focuses the image and shows the viewer where to look.

Be default I distributed the images in color, but Auxientia being a bit old fashioned I made a second round of edits and converted them all to black-and-white photographs. Those black-and-white images emphasize where I placed the light, so I’ve decided to include them in the gallery here rather than their color versions. Here’s a comparison of the black-and-white vs. the color photographs I distributed to the players. Followers of The All Worlds Traveller have seen these two before, here and here.

The Black-and-White Auxientia Gallery

In the coming weeks, I’ll share some of the glorious portraits that players commissioned at Auxientia. I’m really stoked to show them off!

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Steven Townshend is a fine art/portrait photographer and writer with a background in theatre, written narrative, and award-winning game design. As a young artist, Steven toured the US and Canada performing in Shakespeare companies while journaling their moments on paper and film. In his transition from stage to page, Steven continued to work as a theatre photographer, capturing dramatic scenes while incorporating elements of costume, makeup, and theatrical lighting in his work. Drawn to stories set in other times and places, Steven creates works through which fellow dreamers and time travelers might examine their own humanity or find familiar comfort in the reflections of the people and places of a distant era.

The All Worlds Traveller

Welcome to The All Worlds Traveller, an eclectic collection of thoughts, pictures, and stories from a Distant Era. Illustrated with Distant Era art and photographs, these pages explore the stories and worlds of people beyond the here and now, and the people and creative processes behind such stories. This is a blog about photography and narrative; history and myth; fantasy, science-fiction, and the weird; creation and experience. This is a blog about stories.

Steven Townshend

I’m Steven Townshend—your guide, scribe, editor, and humble narrator. The All Worlds Traveller is my personal publication, an exploratory conversation about stories and how we interact with them, from photographs to narratives to games—a kind of variety show in print. It is a conversation with other artists who explore the past, the future, and the fantastical in their work. Not one world—but all worlds. Where Distant Era shows stories in images, The All Worlds Traveller is all about the words.

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About a Distant Era

Distant Era creates fine art and portrait photographs of people and places from imagined pasts, possible futures, and magical realities. In collaboration with other artists, we evoke these distant eras with theatrical costume and makeup, evocative scenery, and deliberate lighting, and we enhance them with contemporary tools to cast these captured moments in the light of long ago or far away. We long to walk the lion-decorated streets of Babylon, to visit alien worlds aboard an interstellar vessel, and to observe the native dances of elves. Our images are windows to speculative realities and postcards from the past. They are consolation for fellow time travelers who long to look beyond the familiar scenery of the present and gaze upon the people and places of a distant era.

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